Below you will find pages that utilize the taxonomy term “Game Development”
Posts
Phasmophobia: A Horror Game Born from Puzzle Solving
Phasmophobia, the wildly popular ghost-hunting game, emerged from an unexpected origin: its lead developer, Daniel Knight, never intended to create a horror game. Instead, he aimed to design a social co-op puzzle game, where teamwork and problem-solving take center stage. This unique approach has not only redefined the horror genre but also captivated players with its blend of humor and genuine scares.
Knight’s vision was to foster collaboration among players as they decipher clues and confront supernatural entities.
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Tango Gameworks Reopens: A New Era of Action Games with Soul
Tango Gameworks, the studio behind the acclaimed title Hi-Fi Rush, has made a triumphant return to the gaming scene after a tumultuous period marked by shutdowns and layoffs. Now under the ownership of Krafton Inc., the studio is embracing a fresh mission: to create “games with soul.” This commitment to quality and innovation signals an exciting new chapter for both the developers and fans of action games.
Founded by the legendary Shinji Mikami, Tango Gameworks has a rich history of blending Japanese and international design sensibilities.
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CD Projekt Red's Focus on AAA RPGs: Lessons from Experience
In a recent episode of the AnsweRED podcast, CD Projekt Red co-founder Marcin Iwiński shared a crucial insight: the importance of staying focused on what you do best. As the studio behind beloved titles like The Witcher and Cyberpunk 2077, Iwiński emphasized that their experience has taught them to resist the temptation to venture into unfamiliar genres or features. This commitment to their core competency is not just a strategy; it’s a necessity for maintaining the high standards their fans expect.
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